"Creo bellum" literally translated from Latin means "to create warfare".
creoBellum.org gives the opportunity to ARMA players that might never otherwise participate in mission and campaign creation, to do so. It works under the belief that skills and stories from a wide range of players will help to create interesting and enjoyable missions.
How to communicate in-game??
A new gameplay ground breaking mod has been introduced to arma, which allows the creation of communication networks. This mod is essential to join into one of our games.
Firstly download the mod... http://forums.bistudio.com/showthread.php?t=95918
When you extract the file, there should be 3 folders, ArmA, TeamSpeak and Teamspeak Source.
Move all contents within 'TeamSpeak' into your teamspeak 'plugins' directory. Inside arma is a mod folder, treat it like any other mod.
Posted By Delta on Sun, 28/02/2010 - 19:17
creoBellum Nights are back!
So we've got our first creoBellum night in ages (I think 3 months yeah?)! Looking forward to it. Will be good to see some activity again and if we can make a regular drill night out of it.
Still working on missions, having a few bugs that won't go away, but hopefully I can start releasing some content again, as it has also been a while.
TvT Mission - Update 2
Finally ready for testing. I'll put it up on one of the AEF servers tonight for a bit of a run if anyone is interested!!
cB Training 2000 ADST 28 Feb 2010
For those who may be interested in the public to learn a few things about tactics in a section, come along to the AusArmA TS server at the displayed time.
Posted By Delta on Thu, 18/02/2010 - 22:17
Zone Alarm demo
crB Zone Alarm Demo - v0.1
This mission is to demonstrate the use of the Zone Alarm script, upon activation an alarm will sound with a hint message as well as a marker that will blink on and off. this script can be used by multiple triggers and markers, refer to the Parameter guide. Use the radio for teleport and camera functions.
Posted By odin on Sun, 17/01/2010 - 14:38
TaskDefend Demo v1.2
This mission is to demonstrate the use primarily of the taskDefend function (Binesi's improved version).

Posted By Wolffy.au on Mon, 11/01/2010 - 22:36
Reinforcements Script v0.6
With the help of Odin, the long awaited multi-faction version of this code is here. Select any faction to spawn as reinforcements or using crb_randomGroup.sqf.
This script will send a specific number of units when the number of units in an area drops below a certain mark.
Posted By Wolffy.au on Mon, 11/01/2010 - 21:06
RelaxedAI Demo v0.1
This mission is primarily used to demonstrate the RelaxedAI script by Wolffy.au
It includes map click teleport and camera functions as well as proper implementation of the script.

Usage
To use this script in a mission place a group down in the editor and put this into the leader's init field:
Posted By Andy455 on Sun, 10/01/2010 - 08:52
Airsupport v0.1
crB Airsupport Demo - v0.1

DEMO SUMMARY;
This mission is to demonstrate the use of the Airsupport script, to send a set sides Aircraft to supress the enemy. Use the radio commands to call for Airsupport.
USAGE;
First choose which side Airsupport is needed for
crB_Jago_US.sqf
crB_Jago_RU.sqf
Create four invisable Heli-Pads and name them ===>
start
target
egress
doitagain
Posted By odin on Wed, 30/12/2009 - 16:28






