Changed some of the coding so that you can spawn vehicles and squads on the LHD without having random episodes of exploding vehicles and suicidal units. This appeared to happen, as the ASL height of the LHD varied depending on time, weather, anything really. To get around it, I used the ASL position of the object which the LHD spawns off, as a reference point, and all vehicles/unit height is set based upon the ASL height of the LHD. This appears to have fixed the problem. Further testing required.
Changed some of the coding so that you can spawn vehicles and squads on the LHD without having random episodes of exploding vehicles and suicidal units. This appeared to happen, as the ASL height of the LHD varied depending on time, weather, anything really.
To get around it, I used the ASL position of the object which the LHD spawns off, as a reference point, and all vehicles/unit height is set based upon the ASL height of the LHD. This appears to have fixed the problem.
Further testing required.
Download here - cB_Carrier_Start_0-1.Chernarus.pbo.



