"Creo bellum" literally translated from Latin means "to create warfare".
creoBellum.org gives the opportunity to ARMA players that might never otherwise participate in mission and campaign creation, to do so. It works under the belief that skills and stories from a wide range of players will help to create interesting and enjoyable missions.
TVT64 Rupert Bergen v0.6a - Quesh Kibrul
Description:
This Infantry Team vs Team is a simple destroy or defend randomly located ammo caches. OPFOR forces are highly trained and are under orders to defend ammo caches for 30 minutes. There is a variety of assault and support vehicles available and unarmed vehicles will regularly respawn at base for JIP players.
Weather is randomised to keep things interesting. Enjoy!
Mission concept and design by Williepete
Mission scripting by Wolffy.au
Addons:
ACE, ACEX, CBA
Quesh Kibrul
Posted By Wolffy.au on Mon, 21/06/2010 - 20:56
Reinforcements using Guarded Waypoints and Triggers
I've been making missions since Operation Flashpoint and I was curious as to what the Guarded By Triggers and Guard Waypoints actually are used for.
In short, they are the simplest way to put down reinforcements of objectives. This link (http://community.bistudio.com/wiki/Waypoint:Guard) has everything you need to know about Guarded Waypoints and Triggers.
So if you've been using my Reinforcements script, make sure you read up about these, as you may not need an scripting to achieve what you want.
Combat Team Bravo
Sorry guys - the majority of my time at the moment, is setting up AEF Combat Team Bravo!

Once its all completed, I can get back to mission making and scripting. In the meantime, if you were part of the CreoBellum infantry training and nights, we're basically migrating everything to CTB.
Click here if you wish to join the team!
Editor Tools
I use three applications that make my life a breeze while editing missions. Thought it would be a good idea to let others know.
TreeComp
Posted By Wolffy.au on Sun, 16/05/2010 - 23:32
AI Unit Caching Demo - v2.2
I was introduced to the Coop Essentials Pack (http://www.armaholic.com/page.php?id=2010) by the author Myke a while back, and I've modified his Unit Caching script to support vehicles.
Posted By Wolffy.au on Tue, 27/04/2010 - 23:23
Random Aerial Patrols - v2.1
This mission is to demonstrate the use of random aerial patrols.

The patrol area is specified by a rectangular marker, where the randomly spawned aircraft will patrol within. There are both OPFOR and BLUFOR patrols to keep things interesting. Use the radio commands to teleport and camera functions. Now includes Odin's multi-faction random group code.
Created by: (AEF)Wolffy.au [2CAV]
Posted By Wolffy.au on Tue, 27/04/2010 - 23:05
Random TaskPatrol Demo - v2.0
This mission is to demonstrate the use of the taskPatrol function (Binesi's improved version).

It includes random spawning of Infantry and Motorised groups, who patrol the areas displayed on the map (including inside buildings). Use the radio commands to use teleport and camera functions.
Created by: (AEF)Wolffy.au [2CAV]
Posted By Wolffy.au on Mon, 26/04/2010 - 23:21
Random TaskDefend Demo - v2.0
This mission is to demonstrate the use of the taskDefend function (Binesi's improved version) using randomly created groups.

It includes random spawning of Infantry and Motorised groups, who defend two areas displayed on the map. Use the radio commands to teleport and camera functions. Now includes Odin's multi-faction random group code.
Posted By Wolffy.au on Mon, 26/04/2010 - 21:14
Random Group Demo - v2.0
This mission is to demonstrate the use of the random group script which includes random spawning of Infantry, Motorised, Mechanised and Armoured groups.
Specific factions or sides can be optionally specified. Use the radio commands for teleport and camera functions.
Created by: (AEF)Wolffy.au [2CAV] & (AEF)Odin [2CAV]
Usage:
To use it, put the following in the INIT line of Game Logic objects:
Posted By Wolffy.au on Sat, 24/04/2010 - 21:26
Custom Loadout Demo - v0.3
This mission is to demonstrate the use of custom player loadouts. If you need a selection of different custom loadouts, this is the set of scripts for you. Use the radio commands to test different loadouts.
Contains Silenced, Ironsights and ACOG loadouts. Different loadouts for Force Recon, US Army, Insurgents and other units.
Created by: (AEF)Wolffy.au [2CAV]
Usage:
For Single Player or Multiplayer with AI, add the following to your INIT.SQF file:
Posted By Wolffy.au on Sat, 24/04/2010 - 20:53






