Description.extoEKJ~mission.sqmæOKJ‘(scripts\CreateLHD.sqfÆÿIJ«StringTable.csvZOKJ«ToDo.txtÒJJ‘/////////////////////////////////////////////////////////// // Armed Assault Description File // Created with ArmA Edit - Version 1.3.3000 /////////////////////////////////////////////////////////// showCompass = 1; showGPS = 1; showWatch = 1; respawn = "BASE"; respawnDelay = 15; disabledAI=1; debriefing=1; onLoadMission=$STR_TITLE; class Header { gameType = COOP; //DM, Team, Coop, CTI minPlayers = 1; //min # of players the mission supports maxPlayers = 15; //Max # of players the mission supports playerCountMultipleOf = 1; //Auto-balance, 1 for COOP, 2 for PVP }; version=11; class Mission { addOns[]= { "cacharacters2", "chernarus", "cawater2_destroyer", "cawater2_fregata", "CAAir2_UH1Y", "CAAir2_MV22", "CAAir", "CAWater" }; addOnsAuto[]= { "cacharacters2", "cawater2_destroyer", "cawater2_fregata", "CAAir2_MV22", "CAAir2_UH1Y", "CAAir", "CAWater", "chernarus" }; randomSeed=8129082; class Intel { briefingName="@STR_TITLE"; briefingDescription="@STR_DESC"; resistanceWest=0; startWeather=0.5165534; forecastWeather=0.25; year=2009; month=6; day=7; hour=4; minute=15; }; class Groups { items=3; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1953.7587,15.71824,1163.0487}; special="NONE"; id=0; side="WEST"; vehicle="FR_TL"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=0.59999996; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON TEAM LEADER"; }; class Item1 { position[]={1952.2792,15.71824,1159.901}; azimut=276.85199; special="NONE"; id=5; side="WEST"; vehicle="FR_Corpsman"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON MEDIC"; }; class Item2 { position[]={1953.6489,15.71824,1156.8411}; azimut=276.85199; special="NONE"; id=2; side="WEST"; vehicle="FR_GL"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON GRENADIER"; }; class Item3 { position[]={1951.651,15.71824,1157.0972}; azimut=276.85199; special="NONE"; id=1; side="WEST"; vehicle="FR_AR"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON MACHINE-GUNNER"; }; class Item4 { position[]={1954.8654,15.71824,1160.1415}; azimut=276.85199; special="NONE"; id=12; side="WEST"; vehicle="FR_R"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON SABOTEUR"; }; class Item5 { position[]={1954.7374,15.71824,1158.0958}; azimut=276.85199; special="NONE"; id=3; side="WEST"; vehicle="FR_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON MARKSMAN"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={1940.9042,15.71824,1162.9501}; special="NONE"; id=8; side="WEST"; vehicle="FR_TL"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=0.59999996; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON FIRETEAM LEADER"; }; class Item1 { position[]={1939.1123,16.656025,1159.1632}; azimut=215; special="NONE"; id=13; side="WEST"; vehicle="FR_Corpsman"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON MEDIC"; }; class Item2 { position[]={1938.7113,16.656025,1156.5166}; azimut=276.85199; special="NONE"; id=10; side="WEST"; vehicle="FR_GL"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON GRENADIER"; }; class Item3 { position[]={1942.519,16.656025,1156.5439}; azimut=320; special="NONE"; id=9; side="WEST"; vehicle="FR_AR"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON MACHINE-GUNNER"; }; class Item4 { position[]={1941.9043,16.656025,1159.4238}; azimut=276.85199; special="NONE"; id=4; side="WEST"; vehicle="FR_R"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON SABOTEUR"; }; class Item5 { position[]={1943.4966,16.656025,1158.1112}; azimut=276.85199; special="NONE"; id=11; side="WEST"; vehicle="FR_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="""13th MEU"" FORCE RECON MARKSMAN"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={1929.8623,15.71824,1162.9786}; special="NONE"; id=18; side="WEST"; vehicle="USMC_Soldier_Pilot"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="Marine Heavy Helicopter Squadron 366 ""Hammerheads"" Pilot"; }; class Item1 { position[]={1930.5813,16.656025,1159.1024}; azimut=230; special="NONE"; id=20; side="WEST"; vehicle="USMC_Soldier_Pilot"; player="PLAY CDG"; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="Marine Heavy Helicopter Squadron 366 ""Hammerheads"" Pilot"; }; class Item2 { position[]={1928.6818,15.71824,1159.0721}; special="NONE"; id=19; side="WEST"; vehicle="USMC_Soldier_Pilot"; player="PLAY CDG"; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 16];"; description="Marine Heavy Helicopter Squadron 366 ""Hammerheads"" Pilot"; }; }; }; }; class Vehicles { items=7; class Item0 { position[]={1768.6949,0.19302185,776.30188}; azimut=-273.57526; id=6; side="EMPTY"; vehicle="Land_Destroyer"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0] "; }; class Item1 { position[]={2324.1589,0.24946538,872.8053}; azimut=86.153053; id=7; side="EMPTY"; vehicle="Land_Fregata"; skill=0.46666664; init="this setPosASL [getposASL this select 0, getposASL this select 1, 0] "; }; class Item2 { position[]={1985.8729,16.656025,1152.2122}; azimut=90.140602; id=14; side="EMPTY"; vehicle="MV22"; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 12];"; }; class Item3 { position[]={1850.6667,16.656025,1150.7567}; id=15; side="EMPTY"; vehicle="UH1Y"; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 15];"; }; class Item4 { position[]={1870.6969,16.656025,1145.9025}; id=16; side="EMPTY"; vehicle="MH60S"; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 15];"; }; class Item5 { position[]={1831.6278,16.656025,1150.7739}; id=17; side="EMPTY"; vehicle="UH1Y"; skill=0.60000002; init="this setPosASL [getposASL this select 0, getposASL this select 1, (getPosASL LHD select 2) + 15];"; }; class Item6 { position[]={1929.5221,25.572628,1148.4934}; azimut=90; special="NONE"; id=21; side="EMPTY"; vehicle="Zodiac"; skill=0.60000002; text="LHD"; init="res = [this] execVM ""scripts\CreateLHD.sqf"";"; }; }; class Markers { items=3; class Item0 { position[]={1881.1896,16.656025,1142.8877}; name="lhd"; text="USS KHE SANH (LHD 7),"; type="mil_start"; colorName="ColorBlack"; }; class Item1 { position[]={1763.3162,0.24795461,780.55206}; name="DD"; text="USS Fort Knox(DDG-74)"; type="mil_start"; }; class Item2 { position[]={2319.9082,0.26821572,873.49182}; name="FF"; text="USS Bunker Hill (FFG 218)"; type="mil_start"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=9914179; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7123501; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4333415; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; _LHDspawn = _this select 0; _LHDdir = getdir _LHDspawn; _LHDspawnpoint = getpos _LHDspawn; deletevehicle _LHDspawn; _parts = [ "Land_LHD_house_1", "Land_LHD_house_2", "Land_LHD_elev_R", "Land_LHD_1", "Land_LHD_2", "Land_LHD_3", "Land_LHD_4", "Land_LHD_5", "Land_LHD_6" ]; { _LHDspawn = _x createvehicle _LHDspawnpoint; _LHDspawn setdir _LHDdir; _LHDspawn setpos _LHDspawnpoint; }foreach _parts;Language,English STR_TITLE,creoBullum Carrier Start v0.1 STR_DESC,Carrier with players and choppers on deck STR_CREDIT,Made by LightningUk/Wolffy.au at creoBellum.org - Unit order for MP - Merge ORC template - Civilians and other editor modules - Ammo crates on deck? - LAVs - CRRC's? - Cosmetic AI on LHD?K)sÜvˆ F—õƒOOÄvŒ6